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Foggy Mountain

Hi, This is my new personal work!
I made a layout in Blender. Then I made a mountain model by Gaea and made trees by SpeedTree. Finally, I assembled them and scattered trees in Houdini.
Moreover, I personally developed my original HDA for building a component of USD and MaterialX shaders in Solaris from exported SpeedTree assets.
It's a good opportunity to learn Python, Houdini and USD.
The HDA builds a component utilizing the .stmat file, automatically generated upon export, which contains information about textures, material settings, and values. I've customized the default Python scripts for importing trees provided by SpeedTree and put them into the HDA.

I hope you like it.
Thanks!

Final

Final

Raw render

Raw render

Simplified Shading

Simplified Shading

Gaea

Gaea

Component builder for Speed Tree